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import { useEffect, useState } from 'react';
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export interface ICountDown {
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m: number;
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s: number;
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}
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/**
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*
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* @param minutes how many minutes.
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* @param autoplay by default true. if you want play coundDown after an action, you can set it to false and manually play it.
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* @param onEnd you can pass a callback function that will trigger at the END.
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* @returns
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*/
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export function useCountDown(minutes: number, autoplay = true, onEnd = () => {}) {
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const [countDown, setCountDown] = useState<ICountDown>({m: minutes, s: 0});
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const [stop, setStop] = useState<boolean>(!autoplay);
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useEffect(() => {
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const handler = setTimeout(() => {
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if (countDown.m !== 0 || countDown.s !== 0) {
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setCountDown(calculateCountDown(countDown));
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} else {
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onEnd();
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}
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}, 1000);
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return () => {
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clearTimeout(handler);
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};
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}, [countDown]);
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const reset = () => {
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setCountDown({m: minutes, s: 0});
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};
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const pause = () => {
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setStop(true);
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};
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const play = () => {
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setStop(false);
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setCountDown({...countDown});
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};
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const calculateCountDown = (st: ICountDown): ICountDown => {
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if (stop) {
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return countDown;
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}
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const timeLeft = { m: 0, s: 0 };
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const remain = st.m * 60 + st.s - 1;
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if (remain > 0) {
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timeLeft.m = Math.floor((remain) / 60);
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timeLeft.s = remain - timeLeft.m * 60;
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return timeLeft;
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} else {
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if (remain === 0 && countDown.s === 1) {
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return timeLeft;
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} else {
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return countDown;
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}
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}
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};
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return {
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value: `${countDown.m > 9 ? countDown.m : '0' + countDown.m}:${countDown.s > 9 ? countDown.s : '0' + countDown.s}`,
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reset,
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pause,
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play
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};
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}
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