Files
dmenu-admin/src/hooks/useCountDown.ts
T
hamid zarghami c69d4ea60b structure
2025-08-26 22:17:42 +03:30

71 lines
1.7 KiB
TypeScript
Executable File

import { useEffect, useState } from 'react';
export interface ICountDown {
m: number;
s: number;
}
/**
*
* @param minutes how many minutes.
* @param autoplay by default true. if you want play coundDown after an action, you can set it to false and manually play it.
* @param onEnd you can pass a callback function that will trigger at the END.
* @returns
*/
export function useCountDown(minutes: number, autoplay = true, onEnd = () => {}) {
const [countDown, setCountDown] = useState<ICountDown>({m: minutes, s: 0});
const [stop, setStop] = useState<boolean>(!autoplay);
useEffect(() => {
const handler = setTimeout(() => {
if (countDown.m !== 0 || countDown.s !== 0) {
setCountDown(calculateCountDown(countDown));
} else {
onEnd();
}
}, 1000);
return () => {
clearTimeout(handler);
};
}, [countDown]);
const reset = () => {
setCountDown({m: minutes, s: 0});
};
const pause = () => {
setStop(true);
};
const play = () => {
setStop(false);
setCountDown({...countDown});
};
const calculateCountDown = (st: ICountDown): ICountDown => {
if (stop) {
return countDown;
}
const timeLeft = { m: 0, s: 0 };
const remain = st.m * 60 + st.s - 1;
if (remain > 0) {
timeLeft.m = Math.floor((remain) / 60);
timeLeft.s = remain - timeLeft.m * 60;
return timeLeft;
} else {
if (remain === 0 && countDown.s === 1) {
return timeLeft;
} else {
return countDown;
}
}
};
return {
value: `${countDown.m > 9 ? countDown.m : '0' + countDown.m}:${countDown.s > 9 ? countDown.s : '0' + countDown.s}`,
reset,
pause,
play
};
}