diff --git a/public/game2048/index.html b/public/game2048/index.html new file mode 100644 index 0000000..a7830d3 --- /dev/null +++ b/public/game2048/index.html @@ -0,0 +1,98 @@ + + + + + + 2048 + + + + + + + + + +
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+ + + + + + + + + + + + + + \ No newline at end of file diff --git a/public/game2048/js/animframe_polyfill.js b/public/game2048/js/animframe_polyfill.js new file mode 100644 index 0000000..c524a99 --- /dev/null +++ b/public/game2048/js/animframe_polyfill.js @@ -0,0 +1,28 @@ +(function () { + var lastTime = 0; + var vendors = ['webkit', 'moz']; + for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { + window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || + window[vendors[x] + 'CancelRequestAnimationFrame']; + } + + if (!window.requestAnimationFrame) { + window.requestAnimationFrame = function (callback) { + var currTime = new Date().getTime(); + var timeToCall = Math.max(0, 16 - (currTime - lastTime)); + var id = window.setTimeout(function () { + callback(currTime + timeToCall); + }, + timeToCall); + lastTime = currTime + timeToCall; + return id; + }; + } + + if (!window.cancelAnimationFrame) { + window.cancelAnimationFrame = function (id) { + clearTimeout(id); + }; + } +}()); diff --git a/public/game2048/js/application.js b/public/game2048/js/application.js new file mode 100644 index 0000000..2c1108e --- /dev/null +++ b/public/game2048/js/application.js @@ -0,0 +1,4 @@ +// Wait till the browser is ready to render the game (avoids glitches) +window.requestAnimationFrame(function () { + new GameManager(4, KeyboardInputManager, HTMLActuator, LocalStorageManager); +}); diff --git a/public/game2048/js/bind_polyfill.js b/public/game2048/js/bind_polyfill.js new file mode 100644 index 0000000..8d9c4a4 --- /dev/null +++ b/public/game2048/js/bind_polyfill.js @@ -0,0 +1,9 @@ +Function.prototype.bind = Function.prototype.bind || function (target) { + var self = this; + return function (args) { + if (!(args instanceof Array)) { + args = [args]; + } + self.apply(target, args); + }; +}; diff --git a/public/game2048/js/classlist_polyfill.js b/public/game2048/js/classlist_polyfill.js new file mode 100644 index 0000000..1789ae7 --- /dev/null +++ b/public/game2048/js/classlist_polyfill.js @@ -0,0 +1,71 @@ +(function () { + if (typeof window.Element === "undefined" || + "classList" in document.documentElement) { + return; + } + + var prototype = Array.prototype, + push = prototype.push, + splice = prototype.splice, + join = prototype.join; + + function DOMTokenList(el) { + this.el = el; + // The className needs to be trimmed and split on whitespace + // to retrieve a list of classes. + var classes = el.className.replace(/^\s+|\s+$/g, '').split(/\s+/); + for (var i = 0; i < classes.length; i++) { + push.call(this, classes[i]); + } + } + + DOMTokenList.prototype = { + add: function (token) { + if (this.contains(token)) return; + push.call(this, token); + this.el.className = this.toString(); + }, + contains: function (token) { + return this.el.className.indexOf(token) != -1; + }, + item: function (index) { + return this[index] || null; + }, + remove: function (token) { + if (!this.contains(token)) return; + for (var i = 0; i < this.length; i++) { + if (this[i] == token) break; + } + splice.call(this, i, 1); + this.el.className = this.toString(); + }, + toString: function () { + return join.call(this, ' '); + }, + toggle: function (token) { + if (!this.contains(token)) { + this.add(token); + } else { + this.remove(token); + } + + return this.contains(token); + } + }; + + window.DOMTokenList = DOMTokenList; + + function defineElementGetter(obj, prop, getter) { + if (Object.defineProperty) { + Object.defineProperty(obj, prop, { + get: getter + }); + } else { + obj.__defineGetter__(prop, getter); + } + } + + defineElementGetter(HTMLElement.prototype, 'classList', function () { + return new DOMTokenList(this); + }); +})(); diff --git a/public/game2048/js/game_manager.js b/public/game2048/js/game_manager.js new file mode 100644 index 0000000..1c13d15 --- /dev/null +++ b/public/game2048/js/game_manager.js @@ -0,0 +1,272 @@ +function GameManager(size, InputManager, Actuator, StorageManager) { + this.size = size; // Size of the grid + this.inputManager = new InputManager; + this.storageManager = new StorageManager; + this.actuator = new Actuator; + + this.startTiles = 2; + + this.inputManager.on("move", this.move.bind(this)); + this.inputManager.on("restart", this.restart.bind(this)); + this.inputManager.on("keepPlaying", this.keepPlaying.bind(this)); + + this.setup(); +} + +// Restart the game +GameManager.prototype.restart = function () { + this.storageManager.clearGameState(); + this.actuator.continueGame(); // Clear the game won/lost message + this.setup(); +}; + +// Keep playing after winning (allows going over 2048) +GameManager.prototype.keepPlaying = function () { + this.keepPlaying = true; + this.actuator.continueGame(); // Clear the game won/lost message +}; + +// Return true if the game is lost, or has won and the user hasn't kept playing +GameManager.prototype.isGameTerminated = function () { + return this.over || (this.won && !this.keepPlaying); +}; + +// Set up the game +GameManager.prototype.setup = function () { + var previousState = this.storageManager.getGameState(); + + // Reload the game from a previous game if present + if (previousState) { + this.grid = new Grid(previousState.grid.size, + previousState.grid.cells); // Reload grid + this.score = previousState.score; + this.over = previousState.over; + this.won = previousState.won; + this.keepPlaying = previousState.keepPlaying; + } else { + this.grid = new Grid(this.size); + this.score = 0; + this.over = false; + this.won = false; + this.keepPlaying = false; + + // Add the initial tiles + this.addStartTiles(); + } + + // Update the actuator + this.actuate(); +}; + +// Set up the initial tiles to start the game with +GameManager.prototype.addStartTiles = function () { + for (var i = 0; i < this.startTiles; i++) { + this.addRandomTile(); + } +}; + +// Adds a tile in a random position +GameManager.prototype.addRandomTile = function () { + if (this.grid.cellsAvailable()) { + var value = Math.random() < 0.9 ? 2 : 4; + var tile = new Tile(this.grid.randomAvailableCell(), value); + + this.grid.insertTile(tile); + } +}; + +// Sends the updated grid to the actuator +GameManager.prototype.actuate = function () { + if (this.storageManager.getBestScore() < this.score) { + this.storageManager.setBestScore(this.score); + } + + // Clear the state when the game is over (game over only, not win) + if (this.over) { + this.storageManager.clearGameState(); + } else { + this.storageManager.setGameState(this.serialize()); + } + + this.actuator.actuate(this.grid, { + score: this.score, + over: this.over, + won: this.won, + bestScore: this.storageManager.getBestScore(), + terminated: this.isGameTerminated() + }); + +}; + +// Represent the current game as an object +GameManager.prototype.serialize = function () { + return { + grid: this.grid.serialize(), + score: this.score, + over: this.over, + won: this.won, + keepPlaying: this.keepPlaying + }; +}; + +// Save all tile positions and remove merger info +GameManager.prototype.prepareTiles = function () { + this.grid.eachCell(function (x, y, tile) { + if (tile) { + tile.mergedFrom = null; + tile.savePosition(); + } + }); +}; + +// Move a tile and its representation +GameManager.prototype.moveTile = function (tile, cell) { + this.grid.cells[tile.x][tile.y] = null; + this.grid.cells[cell.x][cell.y] = tile; + tile.updatePosition(cell); +}; + +// Move tiles on the grid in the specified direction +GameManager.prototype.move = function (direction) { + // 0: up, 1: right, 2: down, 3: left + var self = this; + + if (this.isGameTerminated()) return; // Don't do anything if the game's over + + var cell, tile; + + var vector = this.getVector(direction); + var traversals = this.buildTraversals(vector); + var moved = false; + + // Save the current tile positions and remove merger information + this.prepareTiles(); + + // Traverse the grid in the right direction and move tiles + traversals.x.forEach(function (x) { + traversals.y.forEach(function (y) { + cell = { x: x, y: y }; + tile = self.grid.cellContent(cell); + + if (tile) { + var positions = self.findFarthestPosition(cell, vector); + var next = self.grid.cellContent(positions.next); + + // Only one merger per row traversal? + if (next && next.value === tile.value && !next.mergedFrom) { + var merged = new Tile(positions.next, tile.value * 2); + merged.mergedFrom = [tile, next]; + + self.grid.insertTile(merged); + self.grid.removeTile(tile); + + // Converge the two tiles' positions + tile.updatePosition(positions.next); + + // Update the score + self.score += merged.value; + + // The mighty 2048 tile + if (merged.value === 2048) self.won = true; + } else { + self.moveTile(tile, positions.farthest); + } + + if (!self.positionsEqual(cell, tile)) { + moved = true; // The tile moved from its original cell! + } + } + }); + }); + + if (moved) { + this.addRandomTile(); + + if (!this.movesAvailable()) { + this.over = true; // Game over! + } + + this.actuate(); + } +}; + +// Get the vector representing the chosen direction +GameManager.prototype.getVector = function (direction) { + // Vectors representing tile movement + var map = { + 0: { x: 0, y: -1 }, // Up + 1: { x: 1, y: 0 }, // Right + 2: { x: 0, y: 1 }, // Down + 3: { x: -1, y: 0 } // Left + }; + + return map[direction]; +}; + +// Build a list of positions to traverse in the right order +GameManager.prototype.buildTraversals = function (vector) { + var traversals = { x: [], y: [] }; + + for (var pos = 0; pos < this.size; pos++) { + traversals.x.push(pos); + traversals.y.push(pos); + } + + // Always traverse from the farthest cell in the chosen direction + if (vector.x === 1) traversals.x = traversals.x.reverse(); + if (vector.y === 1) traversals.y = traversals.y.reverse(); + + return traversals; +}; + +GameManager.prototype.findFarthestPosition = function (cell, vector) { + var previous; + + // Progress towards the vector direction until an obstacle is found + do { + previous = cell; + cell = { x: previous.x + vector.x, y: previous.y + vector.y }; + } while (this.grid.withinBounds(cell) && + this.grid.cellAvailable(cell)); + + return { + farthest: previous, + next: cell // Used to check if a merge is required + }; +}; + +GameManager.prototype.movesAvailable = function () { + return this.grid.cellsAvailable() || this.tileMatchesAvailable(); +}; + +// Check for available matches between tiles (more expensive check) +GameManager.prototype.tileMatchesAvailable = function () { + var self = this; + + var tile; + + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + tile = this.grid.cellContent({ x: x, y: y }); + + if (tile) { + for (var direction = 0; direction < 4; direction++) { + var vector = self.getVector(direction); + var cell = { x: x + vector.x, y: y + vector.y }; + + var other = self.grid.cellContent(cell); + + if (other && other.value === tile.value) { + return true; // These two tiles can be merged + } + } + } + } + } + + return false; +}; + +GameManager.prototype.positionsEqual = function (first, second) { + return first.x === second.x && first.y === second.y; +}; diff --git a/public/game2048/js/grid.js b/public/game2048/js/grid.js new file mode 100644 index 0000000..29f0821 --- /dev/null +++ b/public/game2048/js/grid.js @@ -0,0 +1,117 @@ +function Grid(size, previousState) { + this.size = size; + this.cells = previousState ? this.fromState(previousState) : this.empty(); +} + +// Build a grid of the specified size +Grid.prototype.empty = function () { + var cells = []; + + for (var x = 0; x < this.size; x++) { + var row = cells[x] = []; + + for (var y = 0; y < this.size; y++) { + row.push(null); + } + } + + return cells; +}; + +Grid.prototype.fromState = function (state) { + var cells = []; + + for (var x = 0; x < this.size; x++) { + var row = cells[x] = []; + + for (var y = 0; y < this.size; y++) { + var tile = state[x][y]; + row.push(tile ? new Tile(tile.position, tile.value) : null); + } + } + + return cells; +}; + +// Find the first available random position +Grid.prototype.randomAvailableCell = function () { + var cells = this.availableCells(); + + if (cells.length) { + return cells[Math.floor(Math.random() * cells.length)]; + } +}; + +Grid.prototype.availableCells = function () { + var cells = []; + + this.eachCell(function (x, y, tile) { + if (!tile) { + cells.push({ x: x, y: y }); + } + }); + + return cells; +}; + +// Call callback for every cell +Grid.prototype.eachCell = function (callback) { + for (var x = 0; x < this.size; x++) { + for (var y = 0; y < this.size; y++) { + callback(x, y, this.cells[x][y]); + } + } +}; + +// Check if there are any cells available +Grid.prototype.cellsAvailable = function () { + return !!this.availableCells().length; +}; + +// Check if the specified cell is taken +Grid.prototype.cellAvailable = function (cell) { + return !this.cellOccupied(cell); +}; + +Grid.prototype.cellOccupied = function (cell) { + return !!this.cellContent(cell); +}; + +Grid.prototype.cellContent = function (cell) { + if (this.withinBounds(cell)) { + return this.cells[cell.x][cell.y]; + } else { + return null; + } +}; + +// Inserts a tile at its position +Grid.prototype.insertTile = function (tile) { + this.cells[tile.x][tile.y] = tile; +}; + +Grid.prototype.removeTile = function (tile) { + this.cells[tile.x][tile.y] = null; +}; + +Grid.prototype.withinBounds = function (position) { + return position.x >= 0 && position.x < this.size && + position.y >= 0 && position.y < this.size; +}; + +Grid.prototype.serialize = function () { + var cellState = []; + + for (var x = 0; x < this.size; x++) { + var row = cellState[x] = []; + + for (var y = 0; y < this.size; y++) { + row.push(this.cells[x][y] ? this.cells[x][y].serialize() : null); + } + } + + return { + size: this.size, + cells: cellState + }; +}; diff --git a/public/game2048/js/html_actuator.js b/public/game2048/js/html_actuator.js new file mode 100644 index 0000000..6b31f2d --- /dev/null +++ b/public/game2048/js/html_actuator.js @@ -0,0 +1,139 @@ +function HTMLActuator() { + this.tileContainer = document.querySelector(".tile-container"); + this.scoreContainer = document.querySelector(".score-container"); + this.bestContainer = document.querySelector(".best-container"); + this.messageContainer = document.querySelector(".game-message"); + + this.score = 0; +} + +HTMLActuator.prototype.actuate = function (grid, metadata) { + var self = this; + + window.requestAnimationFrame(function () { + self.clearContainer(self.tileContainer); + + grid.cells.forEach(function (column) { + column.forEach(function (cell) { + if (cell) { + self.addTile(cell); + } + }); + }); + + self.updateScore(metadata.score); + self.updateBestScore(metadata.bestScore); + + if (metadata.terminated) { + if (metadata.over) { + self.message(false); // You lose + } else if (metadata.won) { + self.message(true); // You win! + } + } + + }); +}; + +// Continues the game (both restart and keep playing) +HTMLActuator.prototype.continueGame = function () { + this.clearMessage(); +}; + +HTMLActuator.prototype.clearContainer = function (container) { + while (container.firstChild) { + container.removeChild(container.firstChild); + } +}; + +HTMLActuator.prototype.addTile = function (tile) { + var self = this; + + var wrapper = document.createElement("div"); + var inner = document.createElement("div"); + var position = tile.previousPosition || { x: tile.x, y: tile.y }; + var positionClass = this.positionClass(position); + + // We can't use classlist because it somehow glitches when replacing classes + var classes = ["tile", "tile-" + tile.value, positionClass]; + + if (tile.value > 2048) classes.push("tile-super"); + + this.applyClasses(wrapper, classes); + + inner.classList.add("tile-inner"); + inner.textContent = tile.value; + + if (tile.previousPosition) { + // Make sure that the tile gets rendered in the previous position first + window.requestAnimationFrame(function () { + classes[2] = self.positionClass({ x: tile.x, y: tile.y }); + self.applyClasses(wrapper, classes); // Update the position + }); + } else if (tile.mergedFrom) { + classes.push("tile-merged"); + this.applyClasses(wrapper, classes); + + // Render the tiles that merged + tile.mergedFrom.forEach(function (merged) { + self.addTile(merged); + }); + } else { + classes.push("tile-new"); + this.applyClasses(wrapper, classes); + } + + // Add the inner part of the tile to the wrapper + wrapper.appendChild(inner); + + // Put the tile on the board + this.tileContainer.appendChild(wrapper); +}; + +HTMLActuator.prototype.applyClasses = function (element, classes) { + element.setAttribute("class", classes.join(" ")); +}; + +HTMLActuator.prototype.normalizePosition = function (position) { + return { x: position.x + 1, y: position.y + 1 }; +}; + +HTMLActuator.prototype.positionClass = function (position) { + position = this.normalizePosition(position); + return "tile-position-" + position.x + "-" + position.y; +}; + +HTMLActuator.prototype.updateScore = function (score) { + this.clearContainer(this.scoreContainer); + + var difference = score - this.score; + this.score = score; + + this.scoreContainer.textContent = this.score; + + if (difference > 0) { + var addition = document.createElement("div"); + addition.classList.add("score-addition"); + addition.textContent = "+" + difference; + + this.scoreContainer.appendChild(addition); + } +}; + +HTMLActuator.prototype.updateBestScore = function (bestScore) { + this.bestContainer.textContent = bestScore; +}; + +HTMLActuator.prototype.message = function (won) { + var type = won ? "game-won" : "game-over"; + var message = won ? "You win!" : "Game over!"; + + this.messageContainer.classList.add(type); + this.messageContainer.getElementsByTagName("p")[0].textContent = message; +}; + +HTMLActuator.prototype.clearMessage = function () { + // IE only takes one value to remove at a time. + this.messageContainer.classList.remove("game-won"); + this.messageContainer.classList.remove("game-over"); +}; diff --git a/public/game2048/js/keyboard_input_manager.js b/public/game2048/js/keyboard_input_manager.js new file mode 100644 index 0000000..ca01b3c --- /dev/null +++ b/public/game2048/js/keyboard_input_manager.js @@ -0,0 +1,144 @@ +function KeyboardInputManager() { + this.events = {}; + + if (window.navigator.msPointerEnabled) { + //Internet Explorer 10 style + this.eventTouchstart = "MSPointerDown"; + this.eventTouchmove = "MSPointerMove"; + this.eventTouchend = "MSPointerUp"; + } else { + this.eventTouchstart = "touchstart"; + this.eventTouchmove = "touchmove"; + this.eventTouchend = "touchend"; + } + + this.listen(); +} + +KeyboardInputManager.prototype.on = function (event, callback) { + if (!this.events[event]) { + this.events[event] = []; + } + this.events[event].push(callback); +}; + +KeyboardInputManager.prototype.emit = function (event, data) { + var callbacks = this.events[event]; + if (callbacks) { + callbacks.forEach(function (callback) { + callback(data); + }); + } +}; + +KeyboardInputManager.prototype.listen = function () { + var self = this; + + var map = { + 38: 0, // Up + 39: 1, // Right + 40: 2, // Down + 37: 3, // Left + 75: 0, // Vim up + 76: 1, // Vim right + 74: 2, // Vim down + 72: 3, // Vim left + 87: 0, // W + 68: 1, // D + 83: 2, // S + 65: 3 // A + }; + + // Respond to direction keys + document.addEventListener("keydown", function (event) { + var modifiers = event.altKey || event.ctrlKey || event.metaKey || + event.shiftKey; + var mapped = map[event.which]; + + if (!modifiers) { + if (mapped !== undefined) { + event.preventDefault(); + self.emit("move", mapped); + } + } + + // R key restarts the game + if (!modifiers && event.which === 82) { + self.restart.call(self, event); + } + }); + + // Respond to button presses + this.bindButtonPress(".retry-button", this.restart); + this.bindButtonPress(".restart-button", this.restart); + this.bindButtonPress(".keep-playing-button", this.keepPlaying); + + // Respond to swipe events + var touchStartClientX, touchStartClientY; + var gameContainer = document.getElementsByClassName("game-container")[0]; + + gameContainer.addEventListener(this.eventTouchstart, function (event) { + if ((!window.navigator.msPointerEnabled && event.touches.length > 1) || + event.targetTouches.length > 1) { + return; // Ignore if touching with more than 1 finger + } + + if (window.navigator.msPointerEnabled) { + touchStartClientX = event.pageX; + touchStartClientY = event.pageY; + } else { + touchStartClientX = event.touches[0].clientX; + touchStartClientY = event.touches[0].clientY; + } + + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchmove, function (event) { + event.preventDefault(); + }); + + gameContainer.addEventListener(this.eventTouchend, function (event) { + if ((!window.navigator.msPointerEnabled && event.touches.length > 0) || + event.targetTouches.length > 0) { + return; // Ignore if still touching with one or more fingers + } + + var touchEndClientX, touchEndClientY; + + if (window.navigator.msPointerEnabled) { + touchEndClientX = event.pageX; + touchEndClientY = event.pageY; + } else { + touchEndClientX = event.changedTouches[0].clientX; + touchEndClientY = event.changedTouches[0].clientY; + } + + var dx = touchEndClientX - touchStartClientX; + var absDx = Math.abs(dx); + + var dy = touchEndClientY - touchStartClientY; + var absDy = Math.abs(dy); + + if (Math.max(absDx, absDy) > 10) { + // (right : left) : (down : up) + self.emit("move", absDx > absDy ? (dx > 0 ? 1 : 3) : (dy > 0 ? 2 : 0)); + } + }); +}; + +KeyboardInputManager.prototype.restart = function (event) { + event.preventDefault(); + this.emit("restart"); +}; + +KeyboardInputManager.prototype.keepPlaying = function (event) { + event.preventDefault(); + this.emit("keepPlaying"); +}; + +KeyboardInputManager.prototype.bindButtonPress = function (selector, fn) { + var button = document.querySelector(selector); + button.addEventListener("click", fn.bind(this)); + button.addEventListener(this.eventTouchend, fn.bind(this)); +}; diff --git a/public/game2048/js/local_storage_manager.js b/public/game2048/js/local_storage_manager.js new file mode 100644 index 0000000..2ca9cc3 --- /dev/null +++ b/public/game2048/js/local_storage_manager.js @@ -0,0 +1,63 @@ +window.fakeStorage = { + _data: {}, + + setItem: function (id, val) { + return this._data[id] = String(val); + }, + + getItem: function (id) { + return this._data.hasOwnProperty(id) ? this._data[id] : undefined; + }, + + removeItem: function (id) { + return delete this._data[id]; + }, + + clear: function () { + return this._data = {}; + } +}; + +function LocalStorageManager() { + this.bestScoreKey = "bestScore"; + this.gameStateKey = "gameState"; + + var supported = this.localStorageSupported(); + this.storage = supported ? window.localStorage : window.fakeStorage; +} + +LocalStorageManager.prototype.localStorageSupported = function () { + var testKey = "test"; + + try { + var storage = window.localStorage; + storage.setItem(testKey, "1"); + storage.removeItem(testKey); + return true; + } catch (error) { + return false; + } +}; + +// Best score getters/setters +LocalStorageManager.prototype.getBestScore = function () { + return this.storage.getItem(this.bestScoreKey) || 0; +}; + +LocalStorageManager.prototype.setBestScore = function (score) { + this.storage.setItem(this.bestScoreKey, score); +}; + +// Game state getters/setters and clearing +LocalStorageManager.prototype.getGameState = function () { + var stateJSON = this.storage.getItem(this.gameStateKey); + return stateJSON ? JSON.parse(stateJSON) : null; +}; + +LocalStorageManager.prototype.setGameState = function (gameState) { + this.storage.setItem(this.gameStateKey, JSON.stringify(gameState)); +}; + +LocalStorageManager.prototype.clearGameState = function () { + this.storage.removeItem(this.gameStateKey); +}; diff --git a/public/game2048/js/tile.js b/public/game2048/js/tile.js new file mode 100644 index 0000000..92a670a --- /dev/null +++ b/public/game2048/js/tile.js @@ -0,0 +1,27 @@ +function Tile(position, value) { + this.x = position.x; + this.y = position.y; + this.value = value || 2; + + this.previousPosition = null; + this.mergedFrom = null; // Tracks tiles that merged together +} + +Tile.prototype.savePosition = function () { + this.previousPosition = { x: this.x, y: this.y }; +}; + +Tile.prototype.updatePosition = function (position) { + this.x = position.x; + this.y = position.y; +}; + +Tile.prototype.serialize = function () { + return { + position: { + x: this.x, + y: this.y + }, + value: this.value + }; +}; diff --git a/public/game2048/style/main.css b/public/game2048/style/main.css new file mode 100644 index 0000000..bdf64e0 --- /dev/null +++ b/public/game2048/style/main.css @@ -0,0 +1,940 @@ +@import url(fonts/clear-sans.css); +html, +body { + margin: 0; + padding: 0; + /* background: #faf8ef; */ + + color: #776e65; + font-family: "Clear Sans", "Helvetica Neue", Arial, sans-serif; + font-size: 18px; +} + +body { + /* margin: 80px 0; */ +} + +.heading:after { + content: ""; + display: block; + clear: both; +} + +h1.title { + font-size: 80px; + font-weight: bold; + margin: 0; + display: block; + float: left; +} + +@-webkit-keyframes move-up { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} +@-moz-keyframes move-up { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} +@keyframes move-up { + 0% { + top: 25px; + opacity: 1; + } + + 100% { + top: -50px; + opacity: 0; + } +} +.scores-container { + float: right; + text-align: right; +} + +.score-container, +.best-container { + position: relative; + display: inline-block; + background: #bbada0; + /* padding: 15px 25px; */ + font-size: 25px; + height: 25px; + line-height: 47px; + font-weight: bold; + border-radius: 3px; + color: white; + margin-top: 8px; + text-align: center; +} +.score-container:after, +.best-container:after { + position: absolute; + width: 100%; + top: 10px; + left: 0; + text-transform: uppercase; + font-size: 13px; + line-height: 13px; + text-align: center; + color: #eee4da; +} +.score-container .score-addition, +.best-container .score-addition { + position: absolute; + right: 30px; + color: red; + font-size: 25px; + line-height: 25px; + font-weight: bold; + color: rgba(119, 110, 101, 0.9); + z-index: 100; + -webkit-animation: move-up 600ms ease-in; + -moz-animation: move-up 600ms ease-in; + animation: move-up 600ms ease-in; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; +} + +.score-container:after { + content: "Score"; +} + +.best-container:after { + content: "Best"; +} + +p { + margin-top: 0; + margin-bottom: 10px; + line-height: 1.65; +} + +a { + color: #776e65; + font-weight: bold; + text-decoration: underline; + cursor: pointer; +} + +strong.important { + text-transform: uppercase; +} + +hr { + border: none; + border-bottom: 1px solid #d8d4d0; + margin-top: 20px; + margin-bottom: 30px; +} + +.container { + width: 500px; + margin: 0 auto; +} + +@-webkit-keyframes fade-in { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} +@-moz-keyframes fade-in { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} +@keyframes fade-in { + 0% { + opacity: 0; + } + + 100% { + opacity: 1; + } +} +.game-container { + margin-top: 40px; + position: relative; + padding: 15px; + cursor: default; + -webkit-touch-callout: none; + -ms-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + -ms-touch-action: none; + touch-action: none; + background: #bbada0; + border-radius: 6px; + width: 500px; + height: 500px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} +.game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; +} +.game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; +} +.game-container .game-message .lower { + display: block; + margin-top: 59px; +} +.game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; +} +.game-container .game-message a.keep-playing-button { + display: none; +} +.game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; +} +.game-container .game-message.game-won a.keep-playing-button { + display: inline-block; +} +.game-container .game-message.game-won, +.game-container .game-message.game-over { + display: block; +} + +.grid-container { + position: absolute; + z-index: 1; +} + +.grid-row { + margin-bottom: 15px; +} +.grid-row:last-child { + margin-bottom: 0; +} +.grid-row:after { + content: ""; + display: block; + clear: both; +} + +.grid-cell { + width: 106.25px; + height: 106.25px; + margin-right: 15px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); +} +.grid-cell:last-child { + margin-right: 0; +} + +.tile-container { + position: absolute; + z-index: 2; +} + +.tile, +.tile .tile-inner { + width: 107px; + height: 107px; + line-height: 107px; +} +.tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + -ms-transform: translate(0px, 0px); + transform: translate(0px, 0px); +} +.tile.tile-position-1-2 { + -webkit-transform: translate(0px, 121px); + -moz-transform: translate(0px, 121px); + -ms-transform: translate(0px, 121px); + transform: translate(0px, 121px); +} +.tile.tile-position-1-3 { + -webkit-transform: translate(0px, 242px); + -moz-transform: translate(0px, 242px); + -ms-transform: translate(0px, 242px); + transform: translate(0px, 242px); +} +.tile.tile-position-1-4 { + -webkit-transform: translate(0px, 363px); + -moz-transform: translate(0px, 363px); + -ms-transform: translate(0px, 363px); + transform: translate(0px, 363px); +} +.tile.tile-position-2-1 { + -webkit-transform: translate(121px, 0px); + -moz-transform: translate(121px, 0px); + -ms-transform: translate(121px, 0px); + transform: translate(121px, 0px); +} +.tile.tile-position-2-2 { + -webkit-transform: translate(121px, 121px); + -moz-transform: translate(121px, 121px); + -ms-transform: translate(121px, 121px); + transform: translate(121px, 121px); +} +.tile.tile-position-2-3 { + -webkit-transform: translate(121px, 242px); + -moz-transform: translate(121px, 242px); + -ms-transform: translate(121px, 242px); + transform: translate(121px, 242px); +} +.tile.tile-position-2-4 { + -webkit-transform: translate(121px, 363px); + -moz-transform: translate(121px, 363px); + -ms-transform: translate(121px, 363px); + transform: translate(121px, 363px); +} +.tile.tile-position-3-1 { + -webkit-transform: translate(242px, 0px); + -moz-transform: translate(242px, 0px); + -ms-transform: translate(242px, 0px); + transform: translate(242px, 0px); +} +.tile.tile-position-3-2 { + -webkit-transform: translate(242px, 121px); + -moz-transform: translate(242px, 121px); + -ms-transform: translate(242px, 121px); + transform: translate(242px, 121px); +} +.tile.tile-position-3-3 { + -webkit-transform: translate(242px, 242px); + -moz-transform: translate(242px, 242px); + -ms-transform: translate(242px, 242px); + transform: translate(242px, 242px); +} +.tile.tile-position-3-4 { + -webkit-transform: translate(242px, 363px); + -moz-transform: translate(242px, 363px); + -ms-transform: translate(242px, 363px); + transform: translate(242px, 363px); +} +.tile.tile-position-4-1 { + -webkit-transform: translate(363px, 0px); + -moz-transform: translate(363px, 0px); + -ms-transform: translate(363px, 0px); + transform: translate(363px, 0px); +} +.tile.tile-position-4-2 { + -webkit-transform: translate(363px, 121px); + -moz-transform: translate(363px, 121px); + -ms-transform: translate(363px, 121px); + transform: translate(363px, 121px); +} +.tile.tile-position-4-3 { + -webkit-transform: translate(363px, 242px); + -moz-transform: translate(363px, 242px); + -ms-transform: translate(363px, 242px); + transform: translate(363px, 242px); +} +.tile.tile-position-4-4 { + -webkit-transform: translate(363px, 363px); + -moz-transform: translate(363px, 363px); + -ms-transform: translate(363px, 363px); + transform: translate(363px, 363px); +} + +.tile { + position: absolute; + -webkit-transition: 100ms ease-in-out; + -moz-transition: 100ms ease-in-out; + transition: 100ms ease-in-out; + -webkit-transition-property: -webkit-transform; + -moz-transition-property: -moz-transform; + transition-property: transform; +} +.tile .tile-inner { + border-radius: 3px; + background: #eee4da; + text-align: center; + font-weight: bold; + z-index: 10; + font-size: 55px; +} +.tile.tile-2 .tile-inner { + background: #eee4da; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), + inset 0 0 0 1px rgba(255, 255, 255, 0); +} +.tile.tile-4 .tile-inner { + background: #ede0c8; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0), + inset 0 0 0 1px rgba(255, 255, 255, 0); +} +.tile.tile-8 .tile-inner { + color: #f9f6f2; + background: #f2b179; +} +.tile.tile-16 .tile-inner { + color: #f9f6f2; + background: #f59563; +} +.tile.tile-32 .tile-inner { + color: #f9f6f2; + background: #f67c5f; +} +.tile.tile-64 .tile-inner { + color: #f9f6f2; + background: #f65e3b; +} +.tile.tile-128 .tile-inner { + color: #f9f6f2; + background: #edcf72; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.2381), + inset 0 0 0 1px rgba(255, 255, 255, 0.14286); + font-size: 45px; +} +@media screen and (max-width: 520px) { + .tile.tile-128 .tile-inner { + font-size: 25px; + } +} +.tile.tile-256 .tile-inner { + color: #f9f6f2; + background: #edcc61; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.31746), + inset 0 0 0 1px rgba(255, 255, 255, 0.19048); + font-size: 45px; +} +@media screen and (max-width: 520px) { + .tile.tile-256 .tile-inner { + font-size: 25px; + } +} +.tile.tile-512 .tile-inner { + color: #f9f6f2; + background: #edc850; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.39683), + inset 0 0 0 1px rgba(255, 255, 255, 0.2381); + font-size: 45px; +} +@media screen and (max-width: 520px) { + .tile.tile-512 .tile-inner { + font-size: 25px; + } +} +.tile.tile-1024 .tile-inner { + color: #f9f6f2; + background: #edc53f; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.47619), + inset 0 0 0 1px rgba(255, 255, 255, 0.28571); + font-size: 35px; +} +@media screen and (max-width: 520px) { + .tile.tile-1024 .tile-inner { + font-size: 15px; + } +} +.tile.tile-2048 .tile-inner { + color: #f9f6f2; + background: #edc22e; + box-shadow: 0 0 30px 10px rgba(243, 215, 116, 0.55556), + inset 0 0 0 1px rgba(255, 255, 255, 0.33333); + font-size: 35px; +} +@media screen and (max-width: 520px) { + .tile.tile-2048 .tile-inner { + font-size: 15px; + } +} +.tile.tile-super .tile-inner { + color: #f9f6f2; + background: #3c3a32; + font-size: 30px; +} +@media screen and (max-width: 520px) { + .tile.tile-super .tile-inner { + font-size: 10px; + } +} + +@-webkit-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +@-moz-keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +@keyframes appear { + 0% { + opacity: 0; + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 100% { + opacity: 1; + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +.tile-new .tile-inner { + -webkit-animation: appear 200ms ease 100ms; + -moz-animation: appear 200ms ease 100ms; + animation: appear 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; +} + +@-webkit-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + -ms-transform: scale(1.2); + transform: scale(1.2); + } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +@-moz-keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + -ms-transform: scale(1.2); + transform: scale(1.2); + } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +@keyframes pop { + 0% { + -webkit-transform: scale(0); + -moz-transform: scale(0); + -ms-transform: scale(0); + transform: scale(0); + } + + 50% { + -webkit-transform: scale(1.2); + -moz-transform: scale(1.2); + -ms-transform: scale(1.2); + transform: scale(1.2); + } + + 100% { + -webkit-transform: scale(1); + -moz-transform: scale(1); + -ms-transform: scale(1); + transform: scale(1); + } +} +.tile-merged .tile-inner { + z-index: 20; + -webkit-animation: pop 200ms ease 100ms; + -moz-animation: pop 200ms ease 100ms; + animation: pop 200ms ease 100ms; + -webkit-animation-fill-mode: backwards; + -moz-animation-fill-mode: backwards; + animation-fill-mode: backwards; +} + +.above-game:after { + content: ""; + display: block; + clear: both; +} + +.game-intro { + float: left; + line-height: 42px; + margin-bottom: 0; +} + +.restart-button { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + display: block; + text-align: center; + float: right; +} + +.game-explanation { + margin-top: 50px; +} + +@media screen and (max-width: 520px) { + html, + body { + font-size: 15px; + } + + body { + margin: 20px 0; + padding: 0 20px; + } + + h1.title { + font-size: 27px; + margin-top: 15px; + } + + .container { + width: 280px; + margin: 0 auto; + } + + .score-container, + .best-container { + margin-top: 0; + padding: 15px 10px; + min-width: 40px; + } + + .heading { + margin-bottom: 10px; + } + + .game-intro { + width: 55%; + display: block; + box-sizing: border-box; + line-height: 1.65; + } + + .restart-button { + width: 42%; + padding: 0; + display: block; + box-sizing: border-box; + margin-top: 2px; + } + + .game-container { + margin-top: 17px; + position: relative; + padding: 10px; + cursor: default; + -webkit-touch-callout: none; + -ms-touch-callout: none; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + -ms-touch-action: none; + touch-action: none; + background: #bbada0; + border-radius: 6px; + width: 280px; + height: 280px; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + } + .game-container .game-message { + display: none; + position: absolute; + top: 0; + right: 0; + bottom: 0; + left: 0; + background: rgba(238, 228, 218, 0.5); + z-index: 100; + text-align: center; + -webkit-animation: fade-in 800ms ease 1200ms; + -moz-animation: fade-in 800ms ease 1200ms; + animation: fade-in 800ms ease 1200ms; + -webkit-animation-fill-mode: both; + -moz-animation-fill-mode: both; + animation-fill-mode: both; + } + .game-container .game-message p { + font-size: 60px; + font-weight: bold; + height: 60px; + line-height: 60px; + margin-top: 222px; + } + .game-container .game-message .lower { + display: block; + margin-top: 59px; + } + .game-container .game-message a { + display: inline-block; + background: #8f7a66; + border-radius: 3px; + padding: 0 20px; + text-decoration: none; + color: #f9f6f2; + height: 40px; + line-height: 42px; + margin-left: 9px; + } + .game-container .game-message a.keep-playing-button { + display: none; + } + .game-container .game-message.game-won { + background: rgba(237, 194, 46, 0.5); + color: #f9f6f2; + } + .game-container .game-message.game-won a.keep-playing-button { + display: inline-block; + } + .game-container .game-message.game-won, + .game-container .game-message.game-over { + display: block; + } + + .grid-container { + position: absolute; + z-index: 1; + } + + .grid-row { + margin-bottom: 10px; + } + .grid-row:last-child { + margin-bottom: 0; + } + .grid-row:after { + content: ""; + display: block; + clear: both; + } + + .grid-cell { + width: 57.5px; + height: 57.5px; + margin-right: 10px; + float: left; + border-radius: 3px; + background: rgba(238, 228, 218, 0.35); + } + .grid-cell:last-child { + margin-right: 0; + } + + .tile-container { + position: absolute; + z-index: 2; + } + + .tile, + .tile .tile-inner { + width: 58px; + height: 58px; + line-height: 58px; + } + .tile.tile-position-1-1 { + -webkit-transform: translate(0px, 0px); + -moz-transform: translate(0px, 0px); + -ms-transform: translate(0px, 0px); + transform: translate(0px, 0px); + } + .tile.tile-position-1-2 { + -webkit-transform: translate(0px, 67px); + -moz-transform: translate(0px, 67px); + -ms-transform: translate(0px, 67px); + transform: translate(0px, 67px); + } + .tile.tile-position-1-3 { + -webkit-transform: translate(0px, 135px); + -moz-transform: translate(0px, 135px); + -ms-transform: translate(0px, 135px); + transform: translate(0px, 135px); + } + .tile.tile-position-1-4 { + -webkit-transform: translate(0px, 202px); + -moz-transform: translate(0px, 202px); + -ms-transform: translate(0px, 202px); + transform: translate(0px, 202px); + } + .tile.tile-position-2-1 { + -webkit-transform: translate(67px, 0px); + -moz-transform: translate(67px, 0px); + -ms-transform: translate(67px, 0px); + transform: translate(67px, 0px); + } + .tile.tile-position-2-2 { + -webkit-transform: translate(67px, 67px); + -moz-transform: translate(67px, 67px); + -ms-transform: translate(67px, 67px); + transform: translate(67px, 67px); + } + .tile.tile-position-2-3 { + -webkit-transform: translate(67px, 135px); + -moz-transform: translate(67px, 135px); + -ms-transform: translate(67px, 135px); + transform: translate(67px, 135px); + } + .tile.tile-position-2-4 { + -webkit-transform: translate(67px, 202px); + -moz-transform: translate(67px, 202px); + -ms-transform: translate(67px, 202px); + transform: translate(67px, 202px); + } + .tile.tile-position-3-1 { + -webkit-transform: translate(135px, 0px); + -moz-transform: translate(135px, 0px); + -ms-transform: translate(135px, 0px); + transform: translate(135px, 0px); + } + .tile.tile-position-3-2 { + -webkit-transform: translate(135px, 67px); + -moz-transform: translate(135px, 67px); + -ms-transform: translate(135px, 67px); + transform: translate(135px, 67px); + } + .tile.tile-position-3-3 { + -webkit-transform: translate(135px, 135px); + -moz-transform: translate(135px, 135px); + -ms-transform: translate(135px, 135px); + transform: translate(135px, 135px); + } + .tile.tile-position-3-4 { + -webkit-transform: translate(135px, 202px); + -moz-transform: translate(135px, 202px); + -ms-transform: translate(135px, 202px); + transform: translate(135px, 202px); + } + .tile.tile-position-4-1 { + -webkit-transform: translate(202px, 0px); + -moz-transform: translate(202px, 0px); + -ms-transform: translate(202px, 0px); + transform: translate(202px, 0px); + } + .tile.tile-position-4-2 { + -webkit-transform: translate(202px, 67px); + -moz-transform: translate(202px, 67px); + -ms-transform: translate(202px, 67px); + transform: translate(202px, 67px); + } + .tile.tile-position-4-3 { + -webkit-transform: translate(202px, 135px); + -moz-transform: translate(202px, 135px); + -ms-transform: translate(202px, 135px); + transform: translate(202px, 135px); + } + .tile.tile-position-4-4 { + -webkit-transform: translate(202px, 202px); + -moz-transform: translate(202px, 202px); + -ms-transform: translate(202px, 202px); + transform: translate(202px, 202px); + } + + .tile .tile-inner { + font-size: 35px; + } + + .game-message p { + font-size: 30px !important; + height: 30px !important; + line-height: 30px !important; + margin-top: 90px !important; + } + .game-message .lower { + margin-top: 30px !important; + } +} diff --git a/src/app/[name]/(Dialogs)/game/2048 b/src/app/[name]/(Dialogs)/game/2048 new file mode 160000 index 0000000..478b6ec --- /dev/null +++ b/src/app/[name]/(Dialogs)/game/2048 @@ -0,0 +1 @@ +Subproject commit 478b6ec346e3787f589e4af751378d06ded4cbbc diff --git a/src/app/[name]/(Dialogs)/game/page.tsx b/src/app/[name]/(Dialogs)/game/page.tsx index 41e3668..e988331 100644 --- a/src/app/[name]/(Dialogs)/game/page.tsx +++ b/src/app/[name]/(Dialogs)/game/page.tsx @@ -44,18 +44,26 @@ const GamePage: FC = () => {
-
+
{ + const currentPath = window.location.pathname + const basePath = currentPath.split('/game')[0] + router.push(`${basePath}/game/2048`) + }} + >
2
- Call of Duty Mobile + 2048
diff --git a/src/app/globals.css b/src/app/globals.css index 4f557d2..e98ad7f 100644 --- a/src/app/globals.css +++ b/src/app/globals.css @@ -368,3 +368,7 @@ html[data-theme="dark"] { .dltr { direction: ltr; } + +.game-explanation { + display: none; +}