export const gameStartNow = 'GAME_START_NOW' export const gameUserOption = 'GAME_USER_OPTION' export const hardMode = 'HARD_MODE' export const successCount = 'SUCCESS_COUNT' export const failedCount = 'FAILED_COUNT' export const perfectCount = 'PERFECT_COUNT' export const gameScore = 'GAME_SCORE' export const hookDown = 'HOOK_DOWN' export const hookUp = 'HOOK_UP' export const hookNormal = 'HOOK_NORMAL' export const bgImgOffset = 'BACKGROUND_IMG_OFFSET_HEIGHT' export const lineInitialOffset = 'LINE_INITIAL_OFFSET' export const bgLinearGradientOffset = 'BACKGROUND_LINEAR_GRADIENT_OFFSET_HEIGHT' export const blockCount = 'BLOCK_COUNT' export const blockWidth = 'BLOCK_WIDTH' export const blockHeight = 'BLOCK_HEIGHT' export const cloudSize = 'CLOUD_SIZE' export const ropeHeight = 'ROPE_HEIGHT' export const flightCount = 'FLIGHT_COUNT' export const flightLayer = 'FLIGHT_LAYER' export const rotateRight = 'ROTATE_RIGHT' export const rotateLeft = 'ROTATE_LEFT' export const swing = 'SWING' export const beforeDrop = 'BEFORE_DROP' export const drop = 'DROP' export const land = 'LAND' export const out = 'OUT' export const initialAngle = 'INITIAL_ANGLE' export const bgInitMovement = 'BG_INIT_MOVEMENT' export const hookDownMovement = 'HOOK_DOWN_MOVEMENT' export const hookUpMovement = 'HOOK_UP_MOVEMENT' export const lightningMovement = 'LIGHTNING_MOVEMENT' export const tutorialMovement = 'TUTORIAL_MOVEMENT' export const moveDownMovement = 'MOVE_DOWN_MOVEMENT'