120 lines
3.6 KiB
JavaScript
120 lines
3.6 KiB
JavaScript
import { Engine, Instance } from 'cooljs'
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import { touchEventHandler } from './utils'
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import { background } from './background'
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import { lineAction, linePainter } from './line'
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import { cloudAction, cloudPainter } from './cloud'
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import { hookAction, hookPainter } from './hook'
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import { tutorialAction, tutorialPainter } from './tutorial'
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import * as constant from './constant'
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import { startAnimate, endAnimate } from './animateFuncs'
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window.TowerGame = (option = {}) => {
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const {
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width,
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height,
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canvasId,
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soundOn
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} = option
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const game = new Engine({
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canvasId,
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highResolution: true,
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width,
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height,
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soundOn
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})
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const pathGenerator = (path) => `./assets/${path}`
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game.addImg('background', pathGenerator('background.png'))
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game.addImg('hook', pathGenerator('hook.png'))
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game.addImg('blockRope', pathGenerator('block-rope.png'))
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game.addImg('block', pathGenerator('block.png'))
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game.addImg('block-perfect', pathGenerator('block-perfect.png'))
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for (let i = 1; i <= 8; i += 1) {
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game.addImg(`c${i}`, pathGenerator(`c${i}.png`))
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}
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game.addLayer(constant.flightLayer)
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for (let i = 1; i <= 7; i += 1) {
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game.addImg(`f${i}`, pathGenerator(`f${i}.png`))
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}
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game.swapLayer(0, 1)
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game.addImg('tutorial', pathGenerator('tutorial.png'))
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game.addImg('tutorial-arrow', pathGenerator('tutorial-arrow.png'))
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game.addImg('heart', pathGenerator('heart.png'))
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game.addImg('score', pathGenerator('score.png'))
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game.addAudio('drop-perfect', pathGenerator('drop-perfect.mp3'))
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game.addAudio('drop', pathGenerator('drop.mp3'))
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game.addAudio('game-over', pathGenerator('game-over.mp3'))
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game.addAudio('rotate', pathGenerator('rotate.mp3'))
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game.addAudio('bgm', pathGenerator('bgm.mp3'))
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game.setVariable(constant.blockWidth, game.width * 0.25)
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game.setVariable(constant.blockHeight, game.getVariable(constant.blockWidth) * 0.71)
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game.setVariable(constant.cloudSize, game.width * 0.3)
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game.setVariable(constant.ropeHeight, game.height * 0.4)
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game.setVariable(constant.blockCount, 0)
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game.setVariable(constant.successCount, 0)
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game.setVariable(constant.failedCount, 0)
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game.setVariable(constant.gameScore, 0)
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game.setVariable(constant.hardMode, false)
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game.setVariable(constant.gameUserOption, option)
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for (let i = 1; i <= 4; i += 1) {
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const cloud = new Instance({
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name: `cloud_${i}`,
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action: cloudAction,
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painter: cloudPainter
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})
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cloud.index = i
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cloud.count = 5 - i
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game.addInstance(cloud)
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}
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const line = new Instance({
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name: 'line',
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action: lineAction,
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painter: linePainter
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})
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game.addInstance(line)
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const hook = new Instance({
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name: 'hook',
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action: hookAction,
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painter: hookPainter
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})
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game.addInstance(hook)
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game.startAnimate = startAnimate
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game.endAnimate = endAnimate
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game.paintUnderInstance = background
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game.addKeyDownListener('enter', () => {
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if (game.debug) game.togglePaused()
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})
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game.touchStartListener = () => {
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touchEventHandler(game)
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}
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game.playBgm = () => {
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game.playAudio('bgm', true)
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}
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game.pauseBgm = () => {
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game.pauseAudio('bgm')
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}
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game.start = () => {
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const tutorial = new Instance({
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name: 'tutorial',
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action: tutorialAction,
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painter: tutorialPainter
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})
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game.addInstance(tutorial)
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const tutorialArrow = new Instance({
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name: 'tutorial-arrow',
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action: tutorialAction,
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painter: tutorialPainter
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})
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game.addInstance(tutorialArrow)
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game.setTimeMovement(constant.bgInitMovement, 500)
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game.setTimeMovement(constant.tutorialMovement, 500)
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game.setVariable(constant.gameStartNow, true)
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}
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return game
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}
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