clear code + split to multi components
This commit is contained in:
@@ -0,0 +1,512 @@
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import { useEffect, type RefObject } from "react";
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import Konva from "konva";
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import { useEditorStore } from "../../store/editorStore";
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export const useTransformHandlers = (
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transformerRef: RefObject<Konva.Transformer | null>,
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layerRef: RefObject<Konva.Layer | null>
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) => {
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const {
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objects,
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selectedObjectIds,
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updateObject,
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applyTableResize,
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} = useEditorStore();
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// Attach transformer to selected objects when they change
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useEffect(() => {
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if (
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!transformerRef.current ||
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selectedObjectIds.length === 0 ||
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!layerRef.current
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) {
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if (transformerRef.current) {
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transformerRef.current.nodes([]);
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transformerRef.current.getLayer()?.batchDraw();
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}
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return;
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}
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// Use a small delay to ensure the nodes are mounted (especially for images that need to load)
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const timeoutId = setTimeout(() => {
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if (!layerRef.current || !transformerRef.current) return;
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const nodesToTransform: Konva.Node[] = [];
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selectedObjectIds.forEach((objId) => {
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const selectedObject = objects.find((obj) => obj.id === objId);
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if (!selectedObject) return;
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// For all objects, find by id (group, grid, or regular)
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if (selectedObject.type === "group" || selectedObject.type === "grid") {
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const node = layerRef.current?.findOne(`#${objId}`);
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if (node) {
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nodesToTransform.push(node);
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}
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} else {
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// اگر object با mask گروه شده، transformer را به Group متصل کن
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const maskedGroup = layerRef.current?.findOne(`#masked-${objId}`);
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const regularNode = layerRef.current?.findOne(`#${objId}`);
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const targetNode = maskedGroup || regularNode;
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if (targetNode) {
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nodesToTransform.push(targetNode);
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}
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}
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});
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if (nodesToTransform.length > 0) {
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transformerRef.current.nodes(nodesToTransform);
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transformerRef.current.getLayer()?.batchDraw();
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}
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}, 100);
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return () => clearTimeout(timeoutId);
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}, [selectedObjectIds, objects, transformerRef, layerRef]);
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useEffect(() => {
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if (!transformerRef.current || selectedObjectIds.length === 0) return;
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const transformer = transformerRef.current;
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const handleTransform = () => {
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const nodes = transformer.nodes();
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if (nodes.length === 0 || !layerRef.current) return;
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nodes.forEach((node) => {
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const nodeId = node.id();
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const selectedObject = objects.find((obj) => obj.id === nodeId);
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if (!selectedObject || selectedObject.type !== "group") return;
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const scaleX = node.scaleX();
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const scaleY = node.scaleY();
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const rotation = node.rotation();
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const newX = node.x();
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const newY = node.y();
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const groupMembers = objects.filter(
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(o) => o.groupId === selectedObject.id
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);
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const oldGroupX = selectedObject.x || 0;
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const oldGroupY = selectedObject.y || 0;
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// Update Konva nodes directly for live preview
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groupMembers.forEach((member) => {
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const relativeX = (member.x || 0) - oldGroupX;
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const relativeY = (member.y || 0) - oldGroupY;
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// Apply rotation
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const angle = (rotation * Math.PI) / 180;
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const rotatedX =
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relativeX * Math.cos(angle) - relativeY * Math.sin(angle);
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const rotatedY =
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relativeX * Math.sin(angle) + relativeY * Math.cos(angle);
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// Apply scale
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const scaledX = rotatedX * scaleX;
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const scaledY = rotatedY * scaleY;
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const finalX = newX + scaledX;
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const finalY = newY + scaledY;
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// Find the Konva node for this member
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const memberNode =
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layerRef.current?.findOne(`#${member.id}`) ||
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layerRef.current?.findOne(`#masked-${member.id}`);
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if (memberNode) {
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// برای AbstractShape و TriangleShape که از مرکز استفاده میکنند، باید موقعیت را تنظیم کنیم
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if (
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member.type === "rectangle" &&
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(member.shapeType === "triangle" ||
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member.shapeType === "abstract")
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) {
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// موقعیت در store گوشه بالا-چپ است، اما در render از مرکز استفاده میشود
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const w = (member.width || 100) * scaleX;
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const h = (member.height || 100) * scaleY;
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memberNode.x(finalX + w / 2);
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memberNode.y(finalY + h / 2);
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} else {
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memberNode.x(finalX);
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memberNode.y(finalY);
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}
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memberNode.width((member.width || 100) * scaleX);
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memberNode.height((member.height || 100) * scaleY);
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memberNode.rotation((member.rotation || 0) + rotation);
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memberNode.scaleX(1);
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memberNode.scaleY(1);
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}
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});
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layerRef.current?.batchDraw();
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});
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};
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const handleTransformEnd = () => {
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const nodes = transformer.nodes();
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if (nodes.length === 0) return;
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nodes.forEach((node) => {
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const nodeId = node.id();
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const selectedObject = objects.find((obj) => obj.id === nodeId);
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if (!selectedObject) return;
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// Handle group objects
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if (selectedObject.type === "group") {
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const scaleX = node.scaleX();
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const scaleY = node.scaleY();
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const rotation = node.rotation();
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const newX = node.x();
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const newY = node.y();
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node.scaleX(1);
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node.scaleY(1);
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node.rotation(0);
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const groupMembers = objects.filter(
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(o) => o.groupId === selectedObject.id
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);
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const oldGroupX = selectedObject.x || 0;
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const oldGroupY = selectedObject.y || 0;
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// محاسبه bounds جدید بر اساا member های update شده
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const updatedMembers = groupMembers.map((member) => {
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const relativeX = (member.x || 0) - oldGroupX;
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const relativeY = (member.y || 0) - oldGroupY;
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// Apply rotation
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const angle = (rotation * Math.PI) / 180;
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const rotatedX =
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relativeX * Math.cos(angle) - relativeY * Math.sin(angle);
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const rotatedY =
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relativeX * Math.sin(angle) + relativeY * Math.cos(angle);
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// Apply scale
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const scaledX = rotatedX * scaleX;
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const scaledY = rotatedY * scaleY;
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return {
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id: member.id,
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x: newX + scaledX,
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y: newY + scaledY,
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rotation: (member.rotation || 0) + rotation,
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width: (member.width || 100) * scaleX,
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height: (member.height || 100) * scaleY,
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};
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});
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// Update all members
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updatedMembers.forEach((member) => {
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updateObject(member.id, {
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x: member.x,
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y: member.y,
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rotation: member.rotation,
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width: member.width,
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height: member.height,
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});
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});
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// محاسبه bounds گروه بر اساس member های update شده با در نظر گرفتن rotation
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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updatedMembers.forEach((m) => {
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const originalMember = groupMembers.find((gm) => gm.id === m.id);
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if (!originalMember) return;
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const w = m.width || 0;
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const h = m.height || 0;
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// برای دایره، x و y مرکز دایره است و bounding box همیشه یک مربع است
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if (
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originalMember.type === "rectangle" &&
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originalMember.shapeType === "circle"
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) {
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const radius = w / 2;
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const cx = m.x || 0;
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const cy = m.y || 0;
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// برای دایره، bounding box همیشه یک مربع با ضلع برابر با قطر است
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minX = Math.min(minX, cx - radius);
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minY = Math.min(minY, cy - radius);
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maxX = Math.max(maxX, cx + radius);
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maxY = Math.max(maxY, cy + radius);
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return;
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}
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// برای مثلث و abstract، x و y در store گوشه بالا-چپ است اما در render مرکز استفاده میشود
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if (
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originalMember.type === "rectangle" &&
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(originalMember.shapeType === "triangle" ||
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originalMember.shapeType === "abstract")
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) {
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// محاسبه مرکز از گوشه بالا-چپ
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const cx = (m.x || 0) + w / 2;
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const cy = (m.y || 0) + h / 2;
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const rot = ((m.rotation || 0) * Math.PI) / 180;
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// برای abstract، از radius واقعی استفاده کن (0.85 * baseRadius)
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// برای triangle، از radius واقعی استفاده کن (min(width, height) / 2)
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let actualRadius: number;
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if (originalMember.shapeType === "abstract") {
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const baseRadius = Math.min(w / 2, h / 2);
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actualRadius = baseRadius * 0.85;
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} else {
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// triangle
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actualRadius = Math.min(w / 2, h / 2);
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}
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// محاسبه چهار گوشه با استفاده از radius واقعی
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const corners = [
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{ x: -actualRadius, y: -actualRadius },
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{ x: actualRadius, y: -actualRadius },
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{ x: actualRadius, y: actualRadius },
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{ x: -actualRadius, y: actualRadius },
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];
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corners.forEach((corner) => {
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const rotatedX =
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corner.x * Math.cos(rot) - corner.y * Math.sin(rot);
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const rotatedY =
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corner.x * Math.sin(rot) + corner.y * Math.cos(rot);
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const finalX = cx + rotatedX;
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const finalY = cy + rotatedY;
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minX = Math.min(minX, finalX);
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minY = Math.min(minY, finalY);
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maxX = Math.max(maxX, finalX);
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maxY = Math.max(maxY, finalY);
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});
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return;
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}
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// برای arrow و line، x و y نقطه شروع است و width/height نقطه پایان است
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if (
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originalMember.type === "arrow" ||
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originalMember.type === "line"
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) {
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const startX = m.x || 0;
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const startY = m.y || 0;
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const endX = m.width || 0;
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const endY = m.height || 0;
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// برای arrow و line، bounding box از نقطه شروع تا نقطه پایان است
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minX = Math.min(minX, startX, endX);
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minY = Math.min(minY, startY, endY);
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maxX = Math.max(maxX, startX, endX);
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maxY = Math.max(maxY, startY, endY);
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return;
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}
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// برای سایر اشکال، x و y گوشه بالا-چپ است
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const cx = (m.x || 0) + w / 2;
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const cy = (m.y || 0) + h / 2;
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const rot = ((m.rotation || 0) * Math.PI) / 180;
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// محاسبه چهار گوشه rectangle با rotation
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const corners = [
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{ x: -w / 2, y: -h / 2 },
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{ x: w / 2, y: -h / 2 },
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{ x: w / 2, y: h / 2 },
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{ x: -w / 2, y: h / 2 },
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];
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corners.forEach((corner) => {
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const rotatedX =
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corner.x * Math.cos(rot) - corner.y * Math.sin(rot);
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const rotatedY =
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corner.x * Math.sin(rot) + corner.y * Math.cos(rot);
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const finalX = cx + rotatedX;
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const finalY = cy + rotatedY;
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minX = Math.min(minX, finalX);
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minY = Math.min(minY, finalY);
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maxX = Math.max(maxX, finalX);
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maxY = Math.max(maxY, finalY);
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});
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});
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const groupWidth = maxX - minX;
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const groupHeight = maxY - minY;
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// Update group node directly in Konva first to prevent transformer flicker
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if (layerRef.current) {
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const groupNode = layerRef.current.findOne(`#${selectedObject.id}`);
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if (groupNode) {
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groupNode.x(minX);
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groupNode.y(minY);
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groupNode.width(groupWidth);
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groupNode.height(groupHeight);
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groupNode.rotation(0);
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}
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}
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// Update group object with new bounds (rotation should remain 0)
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updateObject(selectedObject.id, {
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x: minX,
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y: minY,
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width: groupWidth,
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height: groupHeight,
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rotation: 0,
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});
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// Force transformer to update immediately
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if (transformerRef.current && layerRef.current) {
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const groupNode = layerRef.current.findOne(`#${selectedObject.id}`);
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if (groupNode) {
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transformerRef.current.nodes([groupNode]);
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transformerRef.current.getLayer()?.batchDraw();
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}
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}
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} else if (selectedObject.type === "grid") {
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// Handle grid objects separately
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const scaleX = node.scaleX();
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const scaleY = node.scaleY();
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node.scaleX(1);
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node.scaleY(1);
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const newWidth = (selectedObject.width || 300) * scaleX;
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const newHeight = (selectedObject.height || 200) * scaleY;
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applyTableResize(selectedObject.id, newWidth, newHeight);
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updateObject(selectedObject.id, {
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x: node.x(),
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y: node.y(),
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});
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} else {
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// Handle other objects
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const scaleX = node.scaleX();
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const scaleY = node.scaleY();
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node.scaleX(1);
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node.scaleY(1);
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// Handle special shapes that use radius (Circle, Triangle, Abstract)
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if (selectedObject.type === "rectangle") {
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if (selectedObject.shapeType === "circle") {
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// Circle: maintain aspect ratio and use average scale
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const avgScale = (scaleX + scaleY) / 2;
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const newRadius = Math.max(
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5,
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((selectedObject.width || 50) / 2) * avgScale
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);
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const newSize = newRadius * 2;
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updateObject(selectedObject.id, {
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x: node.x(),
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y: node.y(),
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rotation: node.rotation(),
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width: newSize,
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height: newSize,
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});
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} else if (
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selectedObject.shapeType === "triangle" ||
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selectedObject.shapeType === "abstract"
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) {
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// Triangle and Abstract: maintain aspect ratio and use average scale
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const avgScale = (scaleX + scaleY) / 2;
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const baseRadius = Math.min(
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(selectedObject.width || 100) / 2,
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(selectedObject.height || 100) / 2
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);
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const newRadius = Math.max(5, baseRadius * avgScale);
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const newSize = newRadius * 2;
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updateObject(selectedObject.id, {
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x: node.x() - newSize / 2,
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y: node.y() - newSize / 2,
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rotation: node.rotation(),
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width: newSize,
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height: newSize,
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});
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} else {
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// Regular rectangle
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updateObject(selectedObject.id, {
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x: node.x(),
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y: node.y(),
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rotation: node.rotation(),
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width: Math.max(5, (selectedObject.width || 100) * scaleX),
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height: Math.max(5, (selectedObject.height || 100) * scaleY),
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});
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}
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} else if (
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selectedObject.type === "line" ||
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selectedObject.type === "arrow"
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) {
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// Line and Arrow: scale the end point
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const startX = selectedObject.x || 0;
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const startY = selectedObject.y || 0;
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const endX = selectedObject.width || 0;
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const endY = selectedObject.height || 0;
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const dx = (endX - startX) * scaleX;
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const dy = (endY - startY) * scaleY;
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updateObject(selectedObject.id, {
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x: node.x(),
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y: node.y(),
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rotation: node.rotation(),
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width: node.x() + dx,
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height: node.y() + dy,
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});
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} else if (
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selectedObject.type === "text" ||
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selectedObject.type === "link"
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) {
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// Text and Link: use stored width/height from store, not getClientRect
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// because TextShape auto-calculates dimensions and we need to scale the stored values
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const storedWidth = selectedObject.width || 100;
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const storedHeight = selectedObject.height || 100;
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// Use average scale to maintain aspect ratio for text
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const avgScale = (scaleX + scaleY) / 2;
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const newWidth = Math.max(5, storedWidth * scaleX);
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const newHeight = Math.max(5, storedHeight * scaleY);
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if (selectedObject.type === "link") {
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// For link, also update fontSize
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updateObject(selectedObject.id, {
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x: node.x(),
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y: node.y(),
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rotation: node.rotation(),
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fontSize: selectedObject.fontSize
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? Math.max(5, selectedObject.fontSize * scaleX)
|
||||
: undefined,
|
||||
});
|
||||
} else {
|
||||
// For text, update width, height, and fontSize
|
||||
updateObject(selectedObject.id, {
|
||||
x: node.x(),
|
||||
y: node.y(),
|
||||
rotation: node.rotation(),
|
||||
width: newWidth,
|
||||
height: newHeight,
|
||||
fontSize: selectedObject.fontSize
|
||||
? Math.max(5, selectedObject.fontSize * avgScale)
|
||||
: undefined,
|
||||
});
|
||||
}
|
||||
} else {
|
||||
// Default for other objects (image, etc.)
|
||||
updateObject(selectedObject.id, {
|
||||
x: node.x(),
|
||||
y: node.y(),
|
||||
rotation: node.rotation(),
|
||||
width: Math.max(5, (selectedObject.width || 100) * scaleX),
|
||||
height: Math.max(5, (selectedObject.height || 100) * scaleY),
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
transformer.on("transform", handleTransform);
|
||||
transformer.on("transformend", handleTransformEnd);
|
||||
|
||||
return () => {
|
||||
transformer.off("transform", handleTransform);
|
||||
transformer.off("transformend", handleTransformEnd);
|
||||
};
|
||||
}, [
|
||||
selectedObjectIds,
|
||||
objects,
|
||||
transformerRef,
|
||||
applyTableResize,
|
||||
updateObject,
|
||||
layerRef,
|
||||
]);
|
||||
};
|
||||
Reference in New Issue
Block a user