fix build
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@@ -670,8 +670,8 @@ const EditorCanvas = () => {
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} else {
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// اگر یک object معمولی است
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hasMask = !!selectedObject?.maskId;
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maskObject = hasMask ? objects.find(m => m.id === selectedObject.maskId) : null;
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isGroupedWithMask = selectedObject?.groupId && maskObject?.groupId === selectedObject.groupId;
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maskObject = hasMask ? objects.find(m => m.id === selectedObject?.maskId) : null;
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isGroupedWithMask = !!(selectedObject?.groupId && maskObject?.groupId === selectedObject?.groupId);
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}
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const canGroup = hasMask && !isGroupedWithMask && maskObject && !selectedObject?.isMask;
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@@ -331,8 +331,6 @@ const ObjectRenderer = ({
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// محاسبه موقعیت نسبی mask نسبت به object (قبل از resize)
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// این موقعیت نسبی در داخل Group استفاده میشود
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const relativeX = (maskShape.x || 0) - (obj.x || 0);
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const relativeY = (maskShape.y || 0) - (obj.y || 0);
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// reset scale و offset
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node.scaleX(1);
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