102 lines
3.2 KiB
TypeScript
102 lines
3.2 KiB
TypeScript
import { useRef } from "react";
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import { Rect } from "react-konva";
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import Konva from "konva";
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import type { ShapeProps } from "./types";
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import { getKonvaGradientProps } from "../../utils/gradient";
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import { getColorWithOpacity } from "../../utils/colorOpacity";
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import { useShapeBlurCache } from "../../utils/shapeBlur";
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const RectangleShape = ({ obj, isSelected, onSelect, onUpdate, draggable }: ShapeProps) => {
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const shapeRef = useRef<Konva.Rect>(null);
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// Transformer is managed in EditorCanvas for multi-select support
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const isMask = obj.isMask || false;
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const showGuide = obj.showMaskGuide !== false;
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const actualStrokeWidth = obj.strokeWidth ?? 0;
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const hasStroke = actualStrokeWidth > 0;
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const cornerRadius = Math.max(0, obj.borderRadius ?? 0);
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const blurRadius = obj.blur ?? 0;
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const blurHitFill = blurRadius > 0 ? getColorWithOpacity(obj.fill ?? "#000000", 0.5) : undefined;
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// Editor blur is implemented via backdrop-filter (see BlurBackdropLayer),
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// so we intentionally do not apply Konva blur filters here.
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const blurProps = {};
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useShapeBlurCache(shapeRef, 0, [
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obj.width,
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obj.height,
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cornerRadius,
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obj.fill,
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obj.fillType,
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obj.gradient,
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obj.stroke,
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actualStrokeWidth,
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]);
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// برای نمایش انتخاب: اگر strokeWidth واقعی > 0 است، از آن استفاده کن، وگرنه stroke را برای انتخاب نمایش بده
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const displayStroke = isSelected
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? (hasStroke ? obj.stroke : "#3b82f6")
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: (isMask && showGuide)
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? "#ff6b6b"
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: (isMask && !showGuide)
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? "transparent"
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: (hasStroke ? obj.stroke : undefined);
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const displayStrokeWidth = isSelected
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? (hasStroke ? actualStrokeWidth : 3)
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: (isMask && showGuide ? 2 : actualStrokeWidth);
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const gradientProps = isMask || blurRadius > 0
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? {}
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: getKonvaGradientProps(
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obj.fillType,
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obj.gradient,
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obj.width || 100,
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obj.height || 100,
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"rect",
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);
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return (
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<Rect
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ref={shapeRef}
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id={obj.id}
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name={isMask ? "mask-shape" : "canvas-object"}
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x={obj.x}
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y={obj.y}
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width={obj.width || 100}
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height={obj.height || 100}
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cornerRadius={cornerRadius}
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// When blur is enabled, visual tint is rendered by BlurBackdropLayer.
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// Use a tiny non-zero alpha so Konva hit-detection still works for dragging.
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fill={isMask ? "transparent" : blurRadius > 0 ? blurHitFill : (obj.fill ?? "#000000")}
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{...gradientProps}
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stroke={displayStroke}
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strokeWidth={displayStrokeWidth}
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dash={isMask && showGuide ? [10, 5] : undefined}
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rotation={obj.rotation || 0}
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opacity={(obj.opacity ?? 100) / 100}
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{...blurProps}
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draggable={draggable}
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onClick={(e) => {
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if (shapeRef.current) {
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onSelect(obj.id, shapeRef.current, e);
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}
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}}
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onDragMove={(e) => {
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// Snapping is applied at Stage level, avoid store updates per frame.
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e.target.getLayer()?.batchDraw();
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}}
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onDragEnd={(e) => {
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const node = e.target;
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onUpdate(obj.id, {
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x: node.x(),
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y: node.y(),
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});
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}}
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/>
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);
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};
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export default RectangleShape;
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