127 lines
4.0 KiB
Markdown
127 lines
4.0 KiB
Markdown
[](LICENSE)
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English | [简体中文](./README.zh-CN.md)
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<h1 align="center">Tower Building Game</h1>
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<p align="center"><img src="https://o2qq673j2.qnssl.com/tower-loading.gif"/></p>
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> a tower building game based on ES6 and Canvas (Tower Bloxx Deluxe Skyscraper)
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## Demo
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<p align="center"><img src="https://user-images.githubusercontent.com/17680888/47480922-93a20c00-d864-11e8-8f7c-6d1d60184730.gif"/></p>
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<h2 align="center"><a href="https://iamkun.github.io/tower_game">Link to online Demo (Demo Link)</a></h2>
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<h4 align="center">Mobile Devices can scan following QR code:</h4>
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<p align="center">
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<img src="https://user-images.githubusercontent.com/17680888/47480646-abc55b80-d863-11e8-9337-4ea768ebe55d.png" />
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</p>
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## Game Rule
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The following are the default game rules:
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- The player starts with 3 hp, indicated by the hearts in the top right corner of the screen. Every time a Tower block falls the player loses 1 hp, and the game ends when hp is depleted.
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- The player earns 25 points for every succesful stacked block (Success). If a block is stacked pefectly (Perfect) on top of the previous one, then the player is
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rewarded with 50 points instead. Consecutive Perfects awards additional 25 points.
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**Note: Each Success or Perfect constitutes a floor**
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For example, the first Perfect awards 50 points. The second consecutive Perfect awards 75 points.
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The third consecutive Perfect awards 100 points. etc.
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<p align="center">
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<img width="550" src="https://user-images.githubusercontent.com/17680888/47473105-d9021180-d843-11e8-8c19-b6b78d86cbdf.png" />
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</p>
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## Customizing the game rules
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```
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git clone https://github.com/iamkun/tower_game.git
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cd tower_game
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npm install
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npm start
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```
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Open `http://localhost:8082` in a web browser.
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- To customize image and sound resource files directly replace the corresponding file under the `assets` directory.
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- To customize game rules modify the `option` object in `index.html`.
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## Option
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Use the following table of `option` constants to complete customization of game rules.
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**Note: all constants are optionally included**
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| Option | Type | Description |
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|---------|--------|-------------|
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| width | number | Width of game interface |
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| height | number | Height of game interface |
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| canvasId | string | DOM ID in Canvas |
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| soundOn | boolean | If sound is on |
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| successScore | number | Points awarded for success |
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| perfectScore | number | Additional points awarded for perfect |
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| <a href="#hookspeed">hookSpeed</a> | function | Speed of hook's movement |
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| <a href="#hookangle">hookAngle</a> | function | Angle of hook |
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| <a href="#landblockspeed">landBlockSpeed</a> | function | Speed of block sway |
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| <a href="#setgamescore">setGameScore</a> | function | hook for current score |
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| <a href="#setgamesuccess">setGameSuccess</a> | function | hook for number of current succesful game |
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| <a href="#setgamefailed">setGameFailed</a> | function | hook for number of current failed game |
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#### hookSpeed
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This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
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```
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function(currentFloor, currentScore) {
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return number
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}
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```
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#### hookAngle
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This function takes in two parameters, currentFloor and currentScore, and returns a angle value.
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```
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function(currentFloor, currentScore) {
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return number
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}
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```
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#### landBlockSpeed
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This function takes in two parameters, currentFloor and currentScore, and returns a speed value.
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```
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function(currentFloor, currentScore) {
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return number
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}
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```
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#### setGameScore
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This function takes in one parameter, score, and sets currentScore to score.
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```
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function(score) {
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// your logic
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}
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```
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#### setGameSuccess
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This function takes in one parameter, score, and sets GameSuccess to successCount.
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```
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function(successCount) {
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// your logic
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}
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```
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#### setGameFailed
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This function takes in one parameter, score, and sets GameFailed to failedCount.
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```
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function(failedCount) {
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// your logic
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}
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```
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## License
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MIT license.
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